I finished reading pages 260-292 in the Bogost book. I really enjoyed this reading.
The first pages addressed the issue of education vs. schooling. All through high school, I never felt like I was learning. I felt like I was being trained to respond to bells and obey authority. Although it may seem trivial, what particularly bothered me about high school was having to ask to use the bathroom. Teachers and other authority figures in the school controlled every minute of your time, and apparantly had the power to grant you permission to perform basic human functions. This is why, in my senior year of high school, I took all of my classes at a community college. High school needs reformation, as does the whole education system as a whole.
But. I digress.
The reading also discussed the game Animal Crossing. I was really pleased with the thorough analysis of the game, particularly because it is one of my favorite games of all time. What Bogost says about the game is true; you are constantly conflicted with choices about being selfish or selfless. Yeah, I can donate this extremele rare fish to the museum where the community can benefit from it. But I can also sell it to Tom Nook at make thousands of bells (the currency in the game) and, in my particular case, buy all of the fruit-themed furniture. There is also the aspect of socialization. Other animals live in the town, and sometimes they ask you to give them nicknames. You create friendships with the animals. Though rather rare, if you talk to the animals often enough, they’ll give you a framed picture you can place on your fireplace (or mantle, or piano, or dresser, or on the floor, if you haven’t bought anything from Tom Nook).
I remember being so addicted to this game, and now I know why. It feels so real. Because its in real-time, I can only catch certain bugs at midnight. I can only participate in the town yard sale if I am there on Saturday afternoons. When I haven’t played in awhile, the animals ask where I’ve been, or sometimes worse: they forget my name. The town fills up with weeds. In relation to real life, it shows that you matter. You have a direct impact on the people and environment around you. You can have a positive impact: you can plant trees and flowers, you can write letters to friends, you can even give gifts. You can also have a negative impact: you can leave the museum empty and be rude to your neighbors. You can spend all your time fishing and catching bugs to sell to buy more stuff. Or you can live more simplistically and enjoy what you do, plant flowers and form relationships. The game is so real.
The reading then moved on to the topic of videogames and work. The Cold Stone Creamery game sounded most interesting. Although I believe nothing can compare to hands-on experience, videogames simulate it and can enhance skills at work. For example, I just started hostessing at a restaurant. Now, it may sound silly to those of you who’ve played, but the game Diner Dash actually has helped me. I have to organize tables, just like the game, so people don’t sit too close together, and get the tables set in time for the next customer. I’m even laughing a bit at myself as I write this because Diner Dash is such a silly game. But, it helped! Granted, I learned more from my first night of hostessing than from playing the game a few times a week for the past month, but it still helped. I think as videogames get more and more interactive, videogame training modules will become more and more common, and effective. What if the Cold Stone game actually had you hold real scoops connected to a TV? Would it be more effective? I guess we’ll find out as technology progresses.
What pertained most to this class were the last pages of the reading. They talked about morality in videogames. Can a game influence a person’s real life? Going back to Animal Crossing, one may or may not learn that the amount of time one works is inversely proportional to your relationships with your neighbors. There is a limited number of hours in a day, and how one spends them is significant. The reading talked about good vs. evil in videogames. Most games require you to perform an action to remain on the “good” side. Whether its fighting bad guys, or praying like in “Left-Behind: Eternal Forces,” you have choices to make to win the game. Though I am still unsure, I don’t think I believe that people can be morally effected by videogames. I think they just aren’t advanced enough yet. Videogames are still largely based on math. If I perform X action, then Y statistic changes. Again, as technology advances, we will see.
Advice to all: play Animal Crossing. It will make you question your world.
-Joni
Also, just in case you were wondering, when I eventually gave my Animal Crossing game to my sister, I made her promise not to sell my fruit furniture. Even in videogames, materialism dominates part of my life.